The first instalment in The Realm Jumpers Series
For centuries, towns have debated the validity of magic. Some have lived in fear of the seemingly evil phenomena. Others believe it’s a natural part of life, filled with beauty and wonder. The only problem is, the village elders banished magic from the Gahr Kingdom two decades ago to ensure of the safety of all citizens…but not everyone adhered to those rules and The Hunter’s Guild aims to eradicate the problem for good.
Fifteen-year-old Joseph Price sees the Hunter’s Guild as the dividing line between fun, family, and an untimely death. So, when the ceremony, celebrating those that passed comes around, he is taken aback to find himself standing in the winner’s circle – the place he never imagined he’d be. The night that follows comes to an abrupt stop that catapults the recruits into a whirlwind of drama.
Someone has used magic to commit treason, and now they must pay for their wrongdoing.
As the execution nears, Joseph is faced with a moral dilemma: follow the expected path and join an altruistic group to change the world for the better or continue in an unknown world with no guarantee of what the future will hold for him.
Will his unexpected journey restore peace, love, and understanding in the world or will it push the world to its breaking point?